I was not aware of that, I just searched and saw that you did a feature in May. "I am not angry – I answer reasonable questions like from Twitcher"ĭeleting posts like you did implied an anger response. I must apologize about the tone of my last comment, when I saw the way you answered twitcher's comment which made the same points as the comments that you deleted before (including mine) and for the moment too much blood rushed to my head. Being right is a pretty powerful argument all by itself. Your points are valid, so let the real concern driving your comment be the only thing in your comment. That being said, you are not helping the matter by name calling. Without presenting - and then answering to - reaction, fear, and other irrational thought, as a group we will never move away from irrationality (individually, we would, but we would not trust the same from anyone else in this forum). Rationality takes a long time to elaborate at times. Rational thinking is a very complex dynamic. If there was no feedback at all about it, the visitor would begin to think that BlenderNation was not a valid news source, and would question the validity of other articles. But every person coming to view this video will have the same initial reaction (that it seems fake) they would first consult the article (where there is no mention of the timing problem), and next the comments. No one would have followed that up with any rationale for why the timing was off. Albeit the opinion was untested, uninformed, etc., but deleting honest comments only stifles creative discussion. Some people claim the video was a fake, but I think that that was an *honest* reaction it was my first reaction, too. Just because they are commercial does not make them bad, people should be allowed know about is a terrible forum to discuss censorship, but I feel it should be addressed. I am glad that you did not simply delete twitcher's post, like you did mine and others, it shows that you are at least able to accept a conversation.Īlso I seem to notice that all the comments with iPi Soft's name are gone. That is not wrong, its the internet, it happens all the time, but sprucing up a video for publicity is wrong especially when the main link takes you to a page with a big DONATE button.
The timing is wrong at so many points, its not funny, sometimes the biped is late, other times it seems to know the future before the person. If you watch the whole video, it is clear that the biped is from another session and the camera recording is done as a probable afterthought with some guy trying to match the biped's movement. You said "I am not sure why you all state the obvious", are you kidding? you also are aware that there is something wrong with the video, but are angry with us talking about it. You know cekuhnen, your behavior disturbs me more and more when I visit this page. Thanks, Vassilis.'īrekel can be downloaded at, so if you have a kinect, you can start doing your own motion capture! Then in Blender I used the video sequence editor to combine the Blender scene with the imported straight video (using an Alpha Over strip). Then, in the action editor, I attached the animation action to the Biped armature. Then imported the BVH file into Blender where a specially prepared Biped armature was waiting (with an armature to match the Brekel import - same bones, same names).
#Ipi mocap linux Pc
The Kinect was connected to a PC running Brekel Kinect v0.48. 'I filmed this pupil of mine, Vassilis Y., with a Kinect and with a regular camera. You can see how it currently looks at this link Vimeo URL.
This might be in particular interesting because the current GSoC includes a new Blender internal tool-set to clean up and work with BVH motion imports. The BVH data definitely needs some clean-up afterwards but when you are on a budget and or only need a to record simple motions, this can be an attractive option. It seems to be a smoothly working process, while fast movements still can be skipped. The following video is made by Nigel Ward, who video taped one of his pupils with a Kinect and transferred the motion data via BVH into Blender and attached it to a Biped armature. Need cheap motion capture - got a Kinect, you can use Blender for that.